![WIP Geometry Corruption: should gpu instancing work with procedural meshes, in the frame debugger it says "rendering different meshes or submeshes with gpu instancing" so is it a bug or it just WIP Geometry Corruption: should gpu instancing work with procedural meshes, in the frame debugger it says "rendering different meshes or submeshes with gpu instancing" so is it a bug or it just](https://external-preview.redd.it/9F9oggi4HnaO_wF10rUUc_8-K9nNvexr1giJgCC24yU.jpg?format=pjpg&auto=webp&s=89020e9e40695bda466f95784018f453348bf311)
WIP Geometry Corruption: should gpu instancing work with procedural meshes, in the frame debugger it says "rendering different meshes or submeshes with gpu instancing" so is it a bug or it just
![Experiments with Instancing and other methods to render massive numbers of skinned Meshes - Unity Forum Experiments with Instancing and other methods to render massive numbers of skinned Meshes - Unity Forum](https://i.ytimg.com/vi/p6F7M2BSTA8/maxresdefault.jpg)
Experiments with Instancing and other methods to render massive numbers of skinned Meshes - Unity Forum
![I have over 2000 DrawCalls for 40 units in my game, looking for answers to optimize this (very low FPS) : r/Unity3D I have over 2000 DrawCalls for 40 units in my game, looking for answers to optimize this (very low FPS) : r/Unity3D](https://i.redd.it/z8tsfh9fzd891.jpg)